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	<title>onestone's blog</title>
	<link>http://dev.compiz-fusion.org/~onestone/blog</link>
	<description>Just another compiz developer blog</description>
	<lastBuildDate>Wed, 04 Nov 2009 11:42:39 +0000</lastBuildDate>
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	<item>
		<title>Cube finally ported!!!</title>
		<description><![CDATA[I&#8217;ve finally finished the Compiz++ port of the cube and rotate plugins. Cubeaddon is next]]></description>
		<link>http://dev.compiz-fusion.org/~onestone/blog/?p=20</link>
			</item>
	<item>
		<title>It&#8217;s out!!!! compiz++ branch</title>
		<description><![CDATA[Infos at: http://lists.compiz-fusion.org/pipermail/dev/2008-December/001127.html Merry Christmas]]></description>
		<link>http://dev.compiz-fusion.org/~onestone/blog/?p=14</link>
			</item>
	<item>
		<title>Just another switcher: Stackswitch</title>
		<description><![CDATA[To thank Mark Shuttleworth for the invitation to UDS in Prague, I&#8217;ve asked him what he would like to see in Compiz. He send me a mockup of a new switcher plugin based on the idea of Matthew Thomas. And here is my implementation of it as Compiz plugin called stackswitch. You can download it [...]]]></description>
		<link>http://dev.compiz-fusion.org/~onestone/blog/?p=12</link>
			</item>
	<item>
		<title>A real sphere deformation!</title>
		<description><![CDATA[I&#8217;ve merged cubecaps into cubeaddon, to be able to transform the cube caps. With this functionality I was able to create a full sphere deformation of the cube. I&#8217;ve also fixed the rotate plugin to report proper progress for the inside cube mode to allow deformation in &#8220;inside cube&#8221;.]]></description>
		<link>http://dev.compiz-fusion.org/~onestone/blog/?p=10</link>
			</item>
	<item>
		<title>New Cubeaddon deformation &#8220;Sphere like&#8221;</title>
		<description><![CDATA[A lot of people asked for a sphere deformation of the cube. I can&#8217;t realize a full sphere, due to limitations how the cube caps are painted, but maybe I will find a solution for this in a FAR future. I&#8217;ve also haven&#8217;t found a better name, so that the new deformation is called &#8220;Sphere [...]]]></description>
		<link>http://dev.compiz-fusion.org/~onestone/blog/?p=8</link>
			</item>
	<item>
		<title>Cubereflex rename to Cubeaddon with new effect &#8220;CYLINDER&#8221;</title>
		<description><![CDATA[After a lot of preparations in the last weeks, that resulted also in the &#8220;curve&#8221; expo mode, I&#8217;ve finally finished my idea to implement a cylinder deformation for the cube plugin. The code is in the cubeaddon plugin, that is the cubereflex plugin with this new feature.]]></description>
		<link>http://dev.compiz-fusion.org/~onestone/blog/?p=6</link>
			</item>
	<item>
		<title>Compiz fusion &amp; CMake</title>
		<description><![CDATA[I&#8217;ve committed the first version of a generic Compiz plugin CMake macro into the universal Makefile repository. This macro makes it really easy to write CMakeLists.txt files to build a plugin with CMake. The macro implements the same functionality that is currently implemented in the universal Makefile and the code that is needed in the [...]]]></description>
		<link>http://dev.compiz-fusion.org/~onestone/blog/?p=4</link>
			</item>
	<item>
		<title>Compiz blur changes for the future (and today)</title>
		<description><![CDATA[Compiz 0.7.4 is out and it contains improved shaders in the blur plugin. I&#8217;ve made changes to the gaussian blur shader, so that it should work on more cards. The blur plugin will work on a lot of radeon/intel cards once support for framebuffer objects and accelerated glCopySubTexImage is implemented in the drivers. I will [...]]]></description>
		<link>http://dev.compiz-fusion.org/~onestone/blog/?p=5</link>
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